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Fnv upgrades from the commonwealth
Fnv upgrades from the commonwealth




fnv upgrades from the commonwealth

I think we established affirmatively that, what is being shown is LOD Level 32 in fact - by adding a single Overpass piece to that LOD level (giving it a Level 3 mesh to use) and it promptly showing up in the presented scenery after regenerating LOD. I'd say if you were to install FO4 and run lodgen, you'd notice the same behavior in Goodneighbor, or Diamond City, or any Interior Cell that has Exterior LOD. Probably just no one noticed it so far, because who goes to check out the Exterior LOD in Goodneighbor or some interior cell.

fnv upgrades from the commonwealth

Makes me think this might well be a general problem. The log file for this run can be found here: Using the vanilla LOD, these buildings are there, just not very detailed - Which is why I propped them up with some statics. Same for the black/dark gray building to the left of it. It is entirely missing from the 32 LOD as well. Maybe also to note that the white/rusty skyscaper facade is purely statics. Applying these LOD files to the game, the result is the same: It is using Level 32 LOD and -as a result- entire buildings are missing from the presented scenery: In particular, they show the overpass pieces.Īs a final measure, I removed ALL plugins from the load order (empty Plugins.txt) and ran LODGen. The generated 16.* LOD level BTOs look more detailed than the 32.* ones, as is presumably expected. I've further activated that plugin in the load order and removed the loose files. I have already packed the LOD files into two BA2 archives, Main and Textures and associated them with a plugin.






Fnv upgrades from the commonwealth